#include "box2d.h"
#pragma comment(lib, "box2d_d.lib")

// Create world
b2AABB worldAABB;
worldAABB.lowerBound.Set(-800.0f, -600.0f);
worldAABB.upperBound.Set(800.0f, 600.0f);

b2Vec2 gravity(0.0f, 200.0f);
bool doSleep = true;
b2World world(worldAABB, gravity, doSleep);